I thought the story was a good deal better than most other games. The awesome thing is that combat isn’t even necessarily the focus since it’s also shared with platforming and puzzle elements. I was sincerely shocked at the versatility of the combat mechanics since the beginning. The rots add a lot of different play variety and charm to the game. I always thought the rot would be just for puzzles, but their use in combat is pretty sick. You have to learn your enemies move set to dodge and attack like in Dark Souls. I feel like all the promotions for the game didn’t truly convey how awesome the combat is. The game mechanics are very similar to God of War with the fighting, dodging, parrying and upgrading. This game brought the roots of simple but fun back into video games for me. Studios have been too busy trying to overcomplicate things, which was interesting for a while but it gets in the way of fun sometimes. The fact that it’s simple but challenging gives me so much nostalgia it’s unreal. Don't let the look of the game fool you as it can be challenging on these higher difficulties. I played on "expert spirit guide" difficulty and was surprisingly pleased with the challenge. Just everything about Kena somehow made me happy while playing it. I was pumped for this game when it was first announced and thought it looked unique and fun. It’s refreshing and nostalgic at the same time. It’s exactly as you would’ve loved a PS2 and Gamecube era game to be. The kind of game where a kid could make great memories that would stick with them into adulthood, like we did when we played the first Ratchet & Clank, Banjo Kazooie, or Jak & Daxter. Kena is like the Jak & Daxter of our generation. It’s like Okami and Uncharted had a baby and that baby has a wonderful story and great character design.
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